“They wanted more headroom for their titles, so we moved from 5 gigs of RAM to 8.”
“This was feedback we got from developers,” Kevin Gammill, Microsoft’s group program manager for Xbox Core Platform, told Gamasutra at the time.
This is notable because we visited Microsoft’s HQ earlier this year to see the Scorpio dev kits (which have 24GB), chat with Xbox chief Phil Spencer and some of the Scorpio team — who said devs would have only 8 of the 12GB to work with on retail Scorpio consoles.
He went on to note that any excess RAM not used by a game will be used for caching purposes, then posted a photo of himself holding a Scorpio CPU in an airport for some reason.