I was okay with Dead Rising 2 making the mission timings far more forgiving and surprisingly just as willing to accept Dead Rising 3 further reducing the difficulty and emphasis on time-keeping.
A couple of months have passed and a little more information has been released about Dead Rising 4.
Dead Rising 4 features regenerating health instead.
In this I feel both gameplay styles, both of which were fairly distinct in Dead Rising when it first launched, risk dilution.