Real-time ray tracing, digital humans and more work for Andy Serkis During today’s State of Unreal presentation at the annual Game Developers Conference, Epic Games spent some time looking forward to the era of photorealistic, real-time graphics for its Unreal Engine.
ILMxLAB used Unreal Engine 4 and some familiar Star Wars characters to show off real-time ray tracing, the ability to render and illuminate a scene in real time with cinematic quality.
Here are three peeks at the future of real-time graphics running in Unreal Engine.
Three demos showed off how Unreal Engine is powering real-time ray tracing for realistic lighting and reflections, and “digital humans” that push the boundaries of the uncanny valley.