While studio co-founders Simon Flesser and Gordon Gardebäck note that the switch isn’t a permanent farewell to mobile game development, the pair explained in a blog post how certain aspects of iOS development have changed and made the platform less attractive to developers in recent years.
Releasing a mobile game means supporting it perpetually, and justifying that is tough for us, at the moment.”
One such change came in the form of iOS 11 and Apple’s end of support for 32-bit apps.
What Simoga calls Apple’s lack of “interest in [the] preservation of software on their platform” has turned iOS development into a neverending process, something that Simoga’s co-founders say makes the platform a difficult one for smaller developers.