In a recent interview with IGN, Todd Howard, the creative director of The Elder Scrolls 5: Skyrim, Fallout 4, and the upcoming Starfield talked about what he would personally want to improve in future Bethesda games.
Talking about the development of 2011’s The Elder Scrolls 5: Skyrim, Howard revealed that the development team couldn’t go as deep with each system as it wanted to, presumably due to hardware and time constraints.
The other part is the way the AI and NPCs really react to you—I think we have a long way to go with [that].
But with the studio currently fully focused on Starfield, due out next year, and with The Elder Scrolls 6 next in line after that, Fallout 5 might be a long way off.