However, Blizzard CEO Mike Ybarra is still in favor of the game’s monetization.
Since its release in June, Diablo Immortal has been the subject of criticism over its prevalent microtransactions, which players say can cost thousands of dollars without ever seeing the legendary gems they want from loot boxes.
Recently, however, Diablo Immortal’s microtransactions netted the company $24 million in just two weeks.
Blizzard also said that most players aren’t spending money on the game, though it wouldn’t provide specific statistics.