“We have been working with Bungie for almost a year, and the learnings in both directions have been very significant,” he said.
“Of course, when you’re developing live service titles, you [require] capabilities that you don’t have when you’re working on single-player, narrative-driven games.
“And these capabilities that we’ve set up inside PlayStation Studios have been helped and guided by Bungie.
Meanwhile, PlayStation Studios boss Hermen Hulst went on to point to Bungie’s strengths and experience with live service models, and revealed that the company is being used for “a pretty rigorous portfolio review process” for PlayStation’s upcoming live service games.