Another interesting aspect of Immortals of Aveum is the cadence between action and exploration, with subtle environmental puzzles littering the world.
Apparently conceived as “what if Call of Duty, but dragons”, the three colours of magic are based around familiar archetypes of weapons.
There are apparently many more biomes to explore in Immortals of Aveum too, so it’s a visual treat on many fronts.
When games try to be “cinematic”, why do they always mean the cinema of Michael Bay and James Cameron, exclusively?
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