While the developer says it’ll continue supporting the existing PC version of BallisticNG, the planned Switch port is now officially dead.
“Nintendo has a rolling Unity version requirement for game releases,” the studio explained, “and we’re already behind the threshold by two years.
Last Tuesday, Unity announced changes to its licensing agreement that would have forced developers to pay an additional fee every time a user installed their game.
However, the studio does say it’ll “be looking at working with the console (or the rumoured Switch 2) in a future project not bound by Unity.”
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