The next step in understanding Indivisible’s design process involves going into the fighting-game mentality that drove Lab Zero’s previous release Skullgirls.
“Valkyrie Profile is the same four face buttons to do stuff with your team, but it’s strictly turn-based,” he said.
Its developers had to design a game vision that merged fighting game mechanics with RPG systems.
For a look at what it took to develop Indivisible, here’s some insight on the challenges Zaimont and Cartwright faced and how they overcame them.
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