What makes the battles in this game stand out are the three values that both enemies and allies have: physical defense (a shield that absorbs physical damage), magical defense (a shield that absorbs magical damage), and HP (which of course means defeat for allies or enemies if it reaches zero).
Physical and magical defense stats are relatively popular in RPGs, but in Dungeon Encounters they act as shields that take damage in place of HP.
The same applies for magical damage, so you’ll have to first whittle away an enemy’s magical defense if you want to defeat them with magical damage.
Dungeon Encounters is directed by Hiroyuki Ito, involved in the creation of titles including Final Fantasy IV, V, XII, and Tactics.