Hidetaka Miyazaki had a boss-first approach when designing Elden Ring’s open world.
That approach was similar to FromSoftware’s previous Souls games, plus Bloodborne and Sekiro, despite Elden Ring being the studio’s biggest and most open world to date.
The latter is certainly no surprise, what with Elden Ring’s player-driven progression, sense of discovery, and lack of quest markers.
It’s certainly a more elaborate setpiece compared with Elden Ring’s other bosses.
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