with Episode Duscae, CPU utilization was more consistent, ranging between 65% and 87%.
At CEDEC 2016 in Japan, Square Enix talked about the gradual process of optimizing Final Fantasy XV from the Episode Duscae demo to the final product.
Episode Duscae had problems with drawing load, processing load and updating the processing load.
TaskScheduler was in its first generation with Episode Duscae, then it was improved with version 2.0 of the demo, and its second generation is used in the final game.