Of course, as those who’ve played the game will tell you, the open world of Zeta Halo wasn’t necessarily the largest, and as many have pointed out, was also lacking in environmental variety.
Halo Infinite was certainly a return to form for the series’ campaigns, and with its open world structure, it also represented the biggest shake-up to the Halo formula since its inception.
“I know the team went through a lot of iterations on scope and biome variety before I joined the team,” Staten said.
We just didn’t have the time to go after the level of fidelity across as much variety as we wanted to.