As the studio behind the rebooted Wolfenstein series, MachineGames has become associated with a very particular brand of high-octane first-person shooter combat over the years, but in spite of being another first-person game, the studio’s upcoming Indiana Jones and the Great Circle is going to deliver a very different kind of gameplay experience- as you’d expect from an Indy adventure.
Indiana Jones and the Great Circle launches for Xbox Series X/S and PC on December 9, and for PS5 in Spring 2025.
According to Andersson, however, Indiana Jones and the Great Circles’ fistfights are “much more semi-chaotic”, to better reflect the humour of the franchise.
Interestingly enough, Indiana Jones and the Great Circle will also feature open areas with immersive sim elements, and even social stealth mechanics.