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Originally released to the arcade market in the summer of 1986, Thunder Ceptor is an into-the-screen rail shooter with shmup elements and a hyper-futuristic aesthetic.
Not content with this all this extravagance, Namco would offer up revamp-cum-sequel 3D Thunder Ceptor II later that same year, which added stereoscopic 3D visuals to allow for further immersion and/or headaches.
At the time, Thunder Ceptor was by far Namco’s most technically advanced and resource-heavy release yet, and is also the first-ever video game to feature a 360-degree yoke controller.