I think that’s going to be a very fun way for players to have more agency in the survival crafting genre.
Flynn: I think the realm card system is our biggest innovation; this notion that the player has agency over the spaces they go to.
Of the reveals, Nightingale certainly stood out thanks to its promise of bringing the survival genre to a more fantastical setting.
And then I think that, from there, the moment-to-moment survival crafting gameplay is pretty fun.
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