The world ended soon afterward, right before I learned about the support character in a crucial conversation, but that was the end of the demo.
It left an impression on me due to its focus on branching paths, something not often seen in isometric action-adventures like it.
In Omensight, there are branching paths upon branching paths, but you’ll have to relive them groundhog day style to gather the information you need to solve the murder of a god.
Omensight is still in development, but the game felt fairly polished all the way through the boss fight.