Unlike that title, however, SimCopter 64 was actually in development at Maxis itself, rather than under license at Nintendo.
As on PC, you’d build a city in SimCity, then fly around it in SimCopter, though both games function stand-alone.
SimCopter was envisioned to connect with a new version of SimCity in development for the N64’s ill-fated 64DD add-on.
As Nintendo abandoned plans for an international release of the N64DD add-on, the western version of SimCity 64 was also canceled.
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