In a recent interview with gamesindustry.biz, James Marsden, CEO of the studio behind PowerWash Simulator, told the story of the game’s creation, from its inception to its recent full release.
Marsden explained that many of the publishers FuturLab spoke to seemed to doubt the game’s lack of antagonism.
He spoke of how the idea came about, how his studio FuturLab struggled to transition outside of its PlayStation relationship, and how early access was a godsend for the studio.
He specifically explained how they decided to opt for early access after unproductive conversations with several publishers.
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