According to Returnal’s senior narrative designer, getting the story right was something of a “tightrope walk.”
VGC asked Korhonen if there were any final secrets to discover in the game, but there didn’t seem to be.
“My boss Greg Louden, the narrative director, and I tried to ensure that both sides were included.
“It’s hard to kind of see, even with all this priming, until it’s actually in the game, how is it pacing?
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