The core of Scorn is in its puzzles.
At its best, Scorn already feels like a deeply odd, deeply thoughtful approach to more open puzzling, perhaps most easily comparable to The Witness.
Scorn feels as though it teeters on the gunk-covered ledge between “intriguingly disturbing” and “willfully grotesque.”
It may play from the perspective of an FPS, and occasionally offers you what look like weapons, but this is a cerebral game at its core.
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