PS5’s lead system architect breaks down Sony’s design process The PlayStation 5 started with a simple brainstorm.
Or at least, that’s how Mark Cerny, the console’s lead system architect, puts it.
In addition, there was a longer list of “all of the things that the game development community would like to see,” according to Cerny.
“Those are just brutal meetings to be in, but they’re good to have, because at the end of the day, you’re making a stronger console.”
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