Rise of the Ronin diverges from the kind of games Team Ninja has becoming synonymous with in a number of ways, chief among them being its open world setting.
We’re going to utilise what we learned with Rise of the Ronin to further expand our work going forward.”
“I think with Rise of the Ronin you’ll see that it’s kind of an amalgamation of the games that we’ve worked on in previous years.
Speaking in a recent interview with VGC, Rise of the Ronin director Fumihiko Yasuda talked about the challenge of developing Team Ninja’s first open world game, and said that the studio’s goal now is to build on that template in the future and try to “achieve things we weren’t able to do this time.”