“HDR is an incredible tool you can use to increase the player’s immersion, but it’s also very expensive in terms of resources—human and graphics.”
“Maybe HDR will soon be the standard in triple-A games,” indie dev Jake Anderson (Cavern Crumblers) told PCGamer.
“We need to adapt the production to anything related to lighting, skyboxes, and material rendering,” Amplitude Studios’ Timothée Raulin told PCGamer.
But I don’t think it will be the standard for indies, at least not anytime too soon.”
→ Full news story
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