As such, randomness was removed entirely from map selection in Valorant.
Have you ever logged into a game of Valorant and tore your eyes out after three back-to-back matches of Icebox?
Fast forward to patch 4.04 this March, almost two years since Valorant first launched and these numbers had apparently not changed significantly despite the addition of “pseudo-random” map selection.
It’s an interesting concept for sure, that true randomness isn’t actually what you want to have in games.