It’s a fair point, one that fellow devs should be well aware of when estimating sales for their next game.
– Mark Morris of Introversion, speaking about the disappointing launch of the studio’s latest game.
So I kind of wrongly assumed that would just give us a minimum number of people looking at our game.
It’s not that I arrogantly believe we’re the best people in the world or anything, it’s that our last game [Prison Architect] sold over 2 million.
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